Live a Live: Thematic Evil and Intertwining Narratives

Live a Live is a weird game. You only need look up a few of the reviews to get an idea for that. Originally released only in Japan in 1994 on the SNES, this RPG has been considered something of a hidden gem ever since. A fanmade translation patch came out for it in theContinue reading “Live a Live: Thematic Evil and Intertwining Narratives”

Stardew Valley: Nuance, Worldbuilding, and Surprising Characterization

Stardew Valley has been around for over six years now. There are already countless other reviews, guides, interviews, mods, details, and perspectives around the game. Naturally that means that I’m going to mostly just skim the review portion of the game to pretty well agree with the consensus here: Stardew Valley is, in most ways,Continue reading “Stardew Valley: Nuance, Worldbuilding, and Surprising Characterization”

Final Fantasy IX: The Game That Makes Me Love Games

I regularly watch several video game critics, as well as reading several magazines, reviews, etc. It’s part of what I do just in normal, but definitely something I pay attention to now that I’m regularly writing on video games myself. Lately I’ve been into Geek Critique, a YouTuber who regularly goes into various video gamesContinue reading “Final Fantasy IX: The Game That Makes Me Love Games”

Bravely Default 2: Bravely Going Where Several Have Gone Before

Four warriors are drawn together through the tides of destiny. Each sets out with their own separate goal: a purpose in mind. One looks to save her kingdom; another searches for a lost person; another to uncover mysteries; the last… the last is there to help and to have adventures. They find themselves blessed byContinue reading “Bravely Default 2: Bravely Going Where Several Have Gone Before”

Guilty Pleasures, Game Preservation, and a Touch of Madness

Previously there was a game that was only released on the original playstation. This game was one of several RPGs that came to our shores after the absolutely massive success of Final Fantasy 7. FF7 informed the public that RPGs could be a thing, and everybody wanted a piece of Squaresoft’s (now Square-Enix) pie. ThisContinue reading “Guilty Pleasures, Game Preservation, and a Touch of Madness”

On Cooking Competitions and the Importance of Guilty Pleasures

Over this past week or so, I’ve been binge-watching Bravo’s Top Chef. This is one of those several reality competition shows, wherein a group of trained chefs (usually somewhere between 12 and 17, and yes, that is a range) compete with one another in various culinary based challenges for the title of “Top Chef,” recognition,Continue reading “On Cooking Competitions and the Importance of Guilty Pleasures”

Spiritfarer: Death, Emotion, and the Weight of Video Games

I stare at the shimmering spirit on the island. It’s asked me to fetch a friend for a lonely sheep, acting adorable all the while. I know what it… she is going to say. She’s going to say she wants to join me too, because I… Stella has shown kindness. She’ll come onto my shipContinue reading “Spiritfarer: Death, Emotion, and the Weight of Video Games”

Lost Words: Narrative Engagement and the Difference of Video Games

I’m going to go out on a limb here and assume you haven’t heard of Lost Words: Beyond the Page. It certainly wasn’t a game that was on my radar much at all, and I pay attention to quirk, narrative based puzzle platform games like this one. I also regularly watch various videos and readContinue reading “Lost Words: Narrative Engagement and the Difference of Video Games”

Fate’s Top 10 Metroidvanias

Usually these depth reviews are deep dives into something gaming that utilizes some of my doctorate in English and go in depth about a game. I do have one planned for Spiritfarer, but that game literally deals with death. I’m way too emotionally drained to work on that, so instead I’m putting this. This isContinue reading “Fate’s Top 10 Metroidvanias”

Ikenfell: Queer Representation, Kick Butt Music, and the Necessity of Seasons

There is a review of Ikenfell on Metacritic that dismisses the game entirely, calling it LGBTWTF trash, too obsessed with representation to be a good game. There are of course several other reviews there that are from people who are quite into the game (every game has its fans) and from more levelheaded people whoContinue reading “Ikenfell: Queer Representation, Kick Butt Music, and the Necessity of Seasons”