Chained Echoes

Chained Echoes wears its inspiration on its sleeve. Just a glance at almost any shot of the game and a savvy individual can tell that the game is clearly pulling from those SNES sprite based RPGs (arguably one of the golden ages of such games). As someone who supported the Kickstarter (my name’s in theContinue reading “Chained Echoes”

Persona 5: Philosophy and Sexual Assault – Depth in Games and the Problems of Sexuality

Persona 5 is every bit the amazing, once in a generation video game that everyone says it is, and if you have any interest in playing it or any JRPG ever, you should give it a try. 10 a completely enthralling and engaging experience nearly from its beginning to the end of its 100+ hourContinue reading “Persona 5: Philosophy and Sexual Assault – Depth in Games and the Problems of Sexuality”

Bloodstained: Ritual of the Night – Nostalgia and Emotion While We Play

Bloodstained is another of those with an interesting back story. It’s well known as a Kickstarter project that played to gamers’ nostalgia. Koji Igarashi is moderately well known as the developer of several Castlevania games, most noticeably Symphony of the Night and Aria of Sorrow. He’d stated that he’d make a new game in thatContinue reading “Bloodstained: Ritual of the Night – Nostalgia and Emotion While We Play”

La Pucelle: Ragnarok – How to Do a Rerelease Right

Note: this review/essay is going to get very spoiler heavy, particularly toward the end I did not buy Prinny Presents 3 for La Pucelle Ragnarok, though I know for many/most, that was one of the bigger selling points. For me, Rhapsody: A Musical Adventure held a lot more nostalgia and was a far more appealingContinue reading “La Pucelle: Ragnarok – How to Do a Rerelease Right”

Live a Live: Thematic Evil and Intertwining Narratives

Live a Live is a weird game. You only need look up a few of the reviews to get an idea for that. Originally released only in Japan in 1994 on the SNES, this RPG has been considered something of a hidden gem ever since. A fanmade translation patch came out for it in theContinue reading “Live a Live: Thematic Evil and Intertwining Narratives”

Stardew Valley: Nuance, Worldbuilding, and Surprising Characterization

Stardew Valley has been around for over six years now. There are already countless other reviews, guides, interviews, mods, details, and perspectives around the game. Naturally that means that I’m going to mostly just skim the review portion of the game to pretty well agree with the consensus here: Stardew Valley is, in most ways,Continue reading “Stardew Valley: Nuance, Worldbuilding, and Surprising Characterization”

Final Fantasy IX: The Game That Makes Me Love Games

I regularly watch several video game critics, as well as reading several magazines, reviews, etc. It’s part of what I do just in normal, but definitely something I pay attention to now that I’m regularly writing on video games myself. Lately I’ve been into Geek Critique, a YouTuber who regularly goes into various video gamesContinue reading “Final Fantasy IX: The Game That Makes Me Love Games”

Bravely Default 2: Bravely Going Where Several Have Gone Before

Four warriors are drawn together through the tides of destiny. Each sets out with their own separate goal: a purpose in mind. One looks to save her kingdom; another searches for a lost person; another to uncover mysteries; the last… the last is there to help and to have adventures. They find themselves blessed byContinue reading “Bravely Default 2: Bravely Going Where Several Have Gone Before”

Guilty Pleasures, Game Preservation, and a Touch of Madness

Previously there was a game that was only released on the original playstation. This game was one of several RPGs that came to our shores after the absolutely massive success of Final Fantasy 7. FF7 informed the public that RPGs could be a thing, and everybody wanted a piece of Squaresoft’s (now Square-Enix) pie. ThisContinue reading “Guilty Pleasures, Game Preservation, and a Touch of Madness”

On Cooking Competitions and the Importance of Guilty Pleasures

Over this past week or so, I’ve been binge-watching Bravo’s Top Chef. This is one of those several reality competition shows, wherein a group of trained chefs (usually somewhere between 12 and 17, and yes, that is a range) compete with one another in various culinary based challenges for the title of “Top Chef,” recognition,Continue reading “On Cooking Competitions and the Importance of Guilty Pleasures”